Levin is no longer sure that he will make an interactive movie based on the Twilight Zone

Last spring, the famous game designer Ken Levin (Ken Levine) admitted that he is not only developing a mysterious new game, but also plans to compose and make an “interactive film with living actors” based on a popular science fiction television series "Twilight zone". But it seems that he still won’t take him off.

The day before in an interview at the EGX Rezzed exhibition in London Levin stated that the project is still in a limited state. And in general, he, they say, is not one hundred percent interested in his development.

As the developer put it, https://slotsnogamstop.co.uk/netent-slots/ at the moment he “still decides” whether he wants to do "Twilight Zone" in principle. It is hoped that, having abandoned side projects, Levin He will entirely plunge into the production of the same science fiction with RPG elements, and we will still be rain the announcement from its newly-made studio Ghost Story Games At least this year.

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The best comments

If it concerns the film and not the game in the style of The Bunker then. In key points, several scenes are removed. And they give you the opportunity to choose how the plot of the film will develop further. There were already attempts, but such films are impossible in the box office because it is one thing if you watch such a film one and quite if you are such a film at the box office at the cinema. Allowed to have a choice to kill or not kill one of the characters, and half of the hall believes that the character needs to be killed by pressing the button, let’s say, and the other thinks the other way around and presses button B. So, we consider the number of buttons presses and the method of democracy we get the answer that then the plot will develop without this character, that is, those who have voted more in order to kill the character. And then psychology is cut. And we get the second half of the hall that voted for the character to be alive unsatisfied, because, it is one thing when the plot in ordinary cinema goes according to its rules and you as a spectator do not allow him to influence him in any way. And completely different when they give you a choice, but the plot does not go as you chose.

Or maybe someone, not particularly knowledgeable to me, explain-what in this context means "interactive movie". Because someone calls the interactive cin of the game from Telltale, and the visual novels (not to mention some experimental film "Night Game")?

Once Medison viewed the Metron game, a bright representative of the genre Interactive film, I advise you to get acquainted with.

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